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This is because it is only 1500pts, leaving you enough leftovers to putsomething in your list to contest objectives, and its statline is a wild ride. Warhammer 40k - Imperial Armour . Ares Gunship: ARES-GATE continues, with a 20 point increase, and the attack changes from the Orion. Really like the changes so far! In the points section these are listed correctly however. Being able to drop in a caster from this discipline without having to use an HQ slot on a Warlock is something that can plausibly come up. The rest are what they are. Given they can go after hordes very effectively as well, I think these have been priced pretty close to right. Thats it. Brayarth Ashmantle keeps his strength 8, but drops from toughness 9 all the way to toughness 7. Sicarans in general also bumped up to a 2+ save, making them surprisingly durable, and took a substantial points cut. None of them.and all of them. Each titan has a different number of void shields, from warhounds with 2 up to warlords with 8. The Cyclopsalso gets a minor discount out of the gate, and hilariously gains the ability to ride in transports (though cant shoot on the turn it gets out, which limits the utility). Imperial Fists Deimos Vindicator Laser Destroyer. After all those words about the leviathan changes, this is a breath of fresh air. I've been working on some seriously unwell looking vampires! Credit: Jack Hunter. Its also a really well organised book making it much easier to use both during a game and while creating your list. These headers then drill down further into the various factions within that bucket, detailing any specific rules or codex interactions, all the datasheets and then the points values collected together at the end of each faction in the much easier style seen in the other Codex releases for 9th edition! The command squads are obviously the more desireable option, since they get an extra attack with no extra cost, and the good news is that you dont have to include a Commander to be able to take them any more each Commander just lets you take one without using a slot. At that point, given their defensive profile and the fact that they can just flatten stuff in melee, I think theres a plausible argument for trying three of these as a silly gimmick build. Credit: CrabStuffedMushrooms. If youd asked us to pick units that were at real risk of just getting nuked from orbit in a re-write this would have been high on the list, so it getting to keep doing its thing, only even better, is a huge relief for nid players. The Sentinel has historically been the better unit, but the Stalker is nowso cheap that I actually might give it the nod as the superior option just as a throwaway push unit. Change), You are commenting using your Facebook account. With the new edition of the game now out in the wild, Forge World have released a similar book this time containing the rules of nearly every unit they currently produce. OK, there are three major things to note here. Since Veterans have a real use case at the moment, this seems honestly fantastic. As with the Space Marines we see a number of points adjustments that bring both of these forces in line with each other. 9ed Imperial Armour - Compendium PDF Original Title: 9ed Imperial Armour - Compendium.pdf Uploaded by Copyright: All Rights Reserved Available Formats Download as PDF or read online from Scribd Flag for inappropriate content Download now of 212 First up is the Martial Legacy special rule. So yeah, 2+ save, and 5 points cheaper for what you probably were already doing with this unit. Of the various suits, the Rvarna feels like the big winner. At 125 points per model, theyre almost a steal and I could very easily see them getting play in an outrider with lots of Myphitic Blight-Haulers. Transporting 12 models, you can bring in a full 10 man squad with character support, all while having tons of firepower for a mere 180 points (or 190 with the even better Volkite side-weapons). The Gatling Cannon is unchanged, and the Cleavers Slash profile gets a helpful boost moving to 2 damage from D3. Venatari, Dreads, and Aquilon come out looking pretty damn good with the new FW book. There isnt any massive rules changes, but some minor adjustments and a few buffs/discounts scattered around (or in the case of Venatari, a minor change with a HUGE impact). #warhammercommunity #warhammer #warhammer40k #wargames #wargaming #tyranids #tyranid #gamesworkshop #citadel #citadelminiatures #hivetyrant #40k #warmongers #hobby #paintingwarhammer #painting #paintingminiatures #miniaturespainting #miniatures #90s, Busy day at Sprues & Brews HQ! Only once all shields are down can you start pumping damage into the Titan itself. They also get the Termite added as a transport option, which also gives them an aggressive high strength close combat unit in the form of the drill itself! TheMagaeraandStyrixboth get a boost, with their siege claws gaining a sweep attack thats straight up better than stomping feet, being flat damage three and otherwise identical. In the meantime, head over to the Forge World website and pick up some . Its unfortunate that these are just presented as a recommendation, as they effectively mean nothing and people will continue to play with whatever rules they want. ability rather than regularWaaagh!, meaning that you need an alternative boss if you want to buff up infantry. Im here to talk about CHAOS! Meanwhile, the Tantalus gets ahuge price cut in exchange for trading out the weird warlord no one cared about and is also pretty strong as Covens. Losing the grav rule hurts, especially against potential reserve charges. Our two favorite dreads have decided to take a little break from carrying marine lists. 173.9M . Thankfully they do also get a small benefit in the ability for a vehicle to fire on a 4+ when they are killed, making it a danger at times to take out Krieg vehicles, especially ones with nasty weapons! Unfortunately, both of these get hit hard by being forced to take theInspiring Leader warlord trait. If youre familiar with the Codex: Space Marines relic contemptor datasheet youre already familiar with this one the only difference is new weapon options. Other Cerastus-Knights are all only 12 movement at top bracket now, which isnt a huge thing, but it is still a nerf. The bad news is, it now degrades in much more boring fashion, losing Movement, WS, and BS (dropping to 5+), but it doesnt lose any Attacks or Strength, so at least theres that. The second thing to note is that this section includes a single new Stratagem: The SmokescreenStratagem from Codex: Space Marines makes an appearance here, allowing units with the relevant keyword (mostly tanks) to pop smoke when shot at for 1 CP instead of having that ability for free in a more proactive use way. This tradeoff is whatever right now; nothing you really want to take has Smokescreen. Finally,AdMech get the same incredibly busted improvements to the Termite as everyone else, and keep their two Secutarii datasheets. Ill have to use my converted tech priest as a Warpsmith I guess. Blood Angels Sicaran Omega. The Skathach Wraithknight also gets a surprisingly huge amount of improvement, honestly shifting itstraight to being much more worth considering than the regular one. The impact was, shall we say, uneven plenty of choices were fine, but there were frequent issues with Forge World units having unintended interactions with newly released rules, and a few choices that were just a bit over-pushed that tended to be over-represented. TheKustom Stompa gets its cost brought more in line with a standard one, which is a relief, and its Stompa lifta-droppa gets an absurd boost, going to 4d3 shots instead of 2d6, rolling 3d6 against T to wound and now doing d3+3 damage at AP-4 instead of just a single mortal. Both Hierodule builds getmassive discounts too (and sit in the Heavy Support slot), and the Scythed option ends up in a pretty similar spot to the Dimachaeron, though Id probably give that monstrosity the not because of its invuln and mobility tricks (though to be fair if you have a slot free to put Dermic Symbiosis on the Hierodule its probably better). Grab all the rules for your Forge World collection in one place with the Imperial Armour: Compendium. Start Competing: Chaos Space Marines Updated! Having to use a Lord of War slot on this is, obviously, kind of terrible, but its also extremely hilarious, and has been pushed hardenough cost wise to make it at least fun to use. This works similarly to the Dreadclaw, but can carry up to 20 INFANTRY models instead, and mounts the equivalent of 10 missile launchers for some reason. The good news, however, is that all the various flavours of Death Rider actually might, theyre good with strong Serberys Raider energy to them. the Soulshatter Bombard is just a Demolisher Cannon now, and the Hellmaw Flame cannons are Assault and have a 12 range. They no longer give hit re-rolls, instead repairing a vehicle and reloading any once-per-battle weapons. Luckily the new Imperial Armour Compendium is here to solve both those problems, and GW have been kind enough to send us a copy. In Lords of War land the Cobra and Scorpion also both got respectable point cuts and arebetter than they used to be, but probably still dont have a serious role in lists. Fundamentally, the ability to build yourself an incredibly deadly melee missile at a cut-down price is restored, so I guess enjoy that! Also RIP Samus, who has been consigned to the Legendary dustbin of history. Instead, weve lasered in on our areas of expertise and pulled out what we think the winners, losers and other notable changes are for each faction, aiming to give you the lowdown on the things that matter most. Grav Pulsar Moirax now only deal 3 damage vs 3+ save, as opposed to the 4 damage is was before. None of these losers should be at all surprising to anyone keeping an eye on what was showing up in competitive lists. Well be following up further on some factions over the next few weeks, so make sure you keep an eye out for those if youve got a particular set of units in mind. While the dream of reloading a Deathstrike is there, and re-upping hunter-killer missiles nottotally irrelevant, we all know what this was used for re-rolls on a Baneblade and it doesnt do that any more. Also the shooting attack on the spear is up to flat 3 damage, from D3 damage. The Firepike is now 15 range, so a 3 boost which is neat. 47.8M . Imperial Fists Astraeus Super-heavy Tank. All of the Forge World Chaos Space Marine characters, including the Chaos Hellwright, on and off his Dark Abeyant. The Hades Breaching Drill can also finally carry Combat Engineers too, something that was overlooked in the previous index. In an edition that prioritizes having bodies to take objectives and keep your opponent off theirs, spending several hundred points on a single tank thats going to have trouble moving around is already a tough sell, and adding a big additional CP cost is a tough pill to swallow. Change). Fundamentally, you spend 130pts on a unit and they have a very strong chance of popping out of DS and immediately picking up 100pts+ of Gravis models. Nice buff, and considering they are my favorite troop unit, I am certainly not complaining. Last for this section, theTaunar almost certainly works out as a loser. The Lords of War are all kind of losers by virtue of there being no real way to slot them into an army now that the Supreme Command detachment has changed. There are two wide-reaching rules for marines. And now for the biggest gut punch: None of the Dreadnoughts listed here have the HELBRUTE keyword, meaning that until an FAQ corrects this, they dont get legion traits. Terrax-pattern Termite Assault Drill-Credit: Pendulin. Out of the other units, theTesseract Ark also got cheaper (especially if you swap the cannots to particle beamers) but its tough to say if it truly ends up as a winner because of the change to Quantum Shielding, which is definitely a major downgrade on it. Telemon Heavy Dreadnought: Besides the Plasma flamer bumping up to 12 range, the stats/weapons are unchanged (still T8 baby, WOOOOOOOO). Also the only weapon that costs points now is the Arachnus Storm Cannon (which costs the same as before effectively), so every other weapon load out is cheaper now, which is cool. The premium it pays for having built-in deep strike is massively lower than it used to be, and being able to deploy from the webway removes the worry about it getting punked straight off the board. The points have gone up a little, but taking everything together Ithink theres still a unit here, just sitting in a very different role than we used to see. How many wounds? Krootcon Down Under Am I getting good at this? 13 - War Machines of the Lost and the Damned, Imperial Armour - Apocalypse I (Second Edition), https://wh40k.lexicanum.com/mediawiki/index.php?title=Imperial_Armour_Compendium&oldid=487737, Datasheet entries for two new Factions bespoke to this book . Units have also had the CORE keyword added, setting them up to be futureproofed for a future Custodes Codex. Alright, onto the shared units, I guess. The melee weapons got a substantial shakeup too, the leviathan no longer loses attacks for taking guns, and instead always has at least 4 attacks each siege claw gives an additional attack with that weapon, and the siege drill does 2d3 damage against most targets, or 6 damage against vehicles. Nice of you to share! Credit: Jack Hunter. Moving over to cool giant monsters, theDimachaeron gets an astounding glow-up. Note that all of these datasheets are considered to have theHateful Assaultrule since they have all rules that apply to all Chaos Space Marines datasheets, but its not listed on the datasheets here themselves, making it one of the more roundabout ways of doing this. At a high level, you generally see: With that out the way, on to the factions. Loyalist Knight Atrapos. Ultimately, its a stronger unit, but its still a Lord of War. In contrast to the previous Imperial Armour Index volumes, this book is hardback too so will not only match the rest of your 9th Edition Codex collection, but also last a little longer in better condition! Sky Slasher Swarms also get a bump their stats and costs are unchanged, but they get built in deep strike. 1 - Imperial Guard and Imperial Navy, Vol. Grab a brew and paint/chat with us! With a big laser: cooler. Rob: Surprise! Todays Forgeworld Preorders Imperial Armour Compendium andNecromunda! Its much more interesting now with 6 shots in either standard or supercharge, at strength 8, ap-3, and 2 damage in standard mode, bumping up to strength 9 and damage 3 when supercharged. While recently they havent needed them quite as much, there were certainly times when Hellforged Deredeos and Leviathans were big business, and Ive run a Kytan Ravager on more than one occasion. Coronus Grav-Carrier: 15 points cheaper, lost -2 to charge and kept fly (like the other grav vehicles). Relic Contemptor Dreadnought. Just check out the contents page below! Sagittarum Guard [CORE] : Same points, but apparently the bolter half of their gun was a heavy bolter, because now it is 2 damage. Even Forge World armies such as the Death Korps of Krieg ended up in a weird limbo where they could use some units from the Astra Militarum book, but not all in exchange for getting access to a couple of unique units. I think theyll kind of fight with each other for the same role, but both have their advantages. It had a good run. His feel no pain drops from a 4+ down to a 5+, and his dreadfire heavy flamers lose a point of damage (though they do increase their range up to 12). Also Available on Spotify & Google Podcasts, The Hive Tyrant was one of the first models I ever painted for Warhammer 40k, so when I saw an unpainted one on ebay I knew I had to paint it up in honour of it! Already very good, the Terrax picks up several buffs that cement it as the premiere way to transport firstborn marines. Look, theres atonof content to cover here and weve barely scratched the surface. Wait, WHAT!?! Realistically, the story is the same across the board here these all get minor cost reductions and some get boosts to their weapons, making them all a bit more exciting to use, but probably not enough to overcome the limitations of their slot. A welcome an unexpected change, in addition to the fact that the Solerite Gauntlet is now flat 2 damage (fuck you D3 damage). TheMagaeraandStyrixboth get a boost, with their siege claws gaining a sweep attack thats straight up better than stomping feet, being flat damage three and otherwise identical. Astraeus! Finally the Tyranids have units with some updates such as the awesome looking Dimachaeron which not only has more wounds and a base 5+ inv save, but can also gain a 5+ wound shrug too if it kills something with its Spine Maw! Find company research, competitor information, contact details & financial data for STAREVER of ROUBAIX, HAUTS DE FRANCE. Uraka, CorBax, and Mamon return, as well as some of the really big greater daemons. All of the Artillery platforms and Mortars now do not count the crew as a separate unit, and you simply ignore them for the purposes of combat, they are just for show now! Whether you want to reclaim the galaxy with the Necrons, burn it to a cinder with the Chaos Space Marines, or convince everyone to join the Greater Good with the T'au Empire, this book contains the datasheets and the points values you need.. Imperial Armour Compendium 40k Rules Breakdown One of the best parts about the book in our opinion is that the points costs are at the end of each section! Also randomly lost 1 point in base strength characteristic, not that is was any good in melee anyway. It also helps that the statline is still fine theyve gone to 9W rather than 12, but are at least non-degrading, and get the always-on ability to ignore AP-1, a nice extra upside. Credit: Jack Hunter. Acanthrites also get a decent point cut to pay back their loss of BS, and definitely end up as a better unit out of it, even if I struggle to see myself ever taking them over more Skorpekh. will find the Warhammer 40,000 datasheets for the entire range. This seems a way of restricting those rare units and make sure the battlefield isnt flooded by them dont forget that this will have an impact on your free detachment, as the warlord only refunds the initial CP cost of them! Warhammer 40k - 8th Edition.pdf download. Now, sure he's a bit less survivable with t7 (and not a 4++ in cc, oh noooo) but his guns are sort of better and he's so cheap. All of them got boosts and points drops. imperial armour compendium 9th edition pdf trove. It got both cheaper and bump in firepower, making it an interesting option for someone who wants to go in on vehicles. It did pick up the ability to use the previously 30k exclusive Twin Volkite Culverin, a heavy 8 volkite gun. All of these units follow the standard rules for their factions. Its great to see all these characters represented still, as a lot are from very old IA books. Thats especially true because. Cool, but nothing particularly good. The Thousand Sons appear to get nothing, which sucks. An Astraeus has 2 void shields, so it has a nice little buffer before it starts taking damage. In the past, there were a few standout units that could be found in almost any army (looking at you contemptors and leviathans), and a lot of units that were just nowhere near usable. Whereas before Chaos players could laugh at loyalists forced to play around unit restrictions thanks to the Relic rule, now were in the exact same boat as loyalists, in that many of the units that you might take from this book now cost you 1 CP to add to a detachment. Thanks, guys. While the main gun remained essentially the same, both types of sponsons got a shakeup. Their Gas Bombs are still excellent and with the Grenadiers stratagem will be painful for anyone on the recovering end! Hes still a respectable choice, as in trade-off for no longer getting to be a non-sensically good psyker he got stat boosts better weapon skill, an extra wound and mortal wound resistance on his shield. Notice it also isnt CORE, so maybe no rerolls for you in the future. Such a cool model and was great fun to paint up in a more modern scheme! This means that every time you visit this website you will need to enable or disable cookies again. Someone out there was listening, because this was always the fix it needed. What about the new thunderhawk rules? What stats do the turbolaser have? The big thicc dreadnought is somewhat more svelte now its dropped from toughness 8 to toughness 7, and from WS/BS 2+ down to 3+ on both. The Lynx also gets a substantial simplification and a cost reduction, and probably ends up more practical out of it. The Astra Militarum were the OG beneficiaries of Forge World units, and they retain a prodigious range, though some of their options have been archived off as part of this update (mostly very similar variants on existing units).

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