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-Trip: Succeeds, target must Dex Save or be Prone This would give melee rogues an extra 5 ft. to work within melee distance. How can we prove that the supernatural or paranormal doesn't exist? I was really pleased with my creation, but the response so far has been underwhelming. My code is GPL licensed, can I issue a license to have my code be distributed in a specific MIT licensed project? Pinterest. When you have advantage on a melee attack roll, and you hit, you can reroll 1s and 2s on your damage dice. When you take the Attack action to make a thrown weapon attack with a dagger, you may make an additional thrown dagger attack as part of the same action, drawing a fresh weapon as part of any attack roll. Other martial classes have access to way better reach weapons and one-handed weapons so the only reason theyd bother with whips is for a flavor choice. Who will be brave enough to disarm this labyrinth, unravel the Orders secrets, and confront the potentially deranged archmage? It feels more fun. Search by name on the left, click feat name to display on the right. When player has target bound, concentration rules are in effect. Beastmasters Daughter D&D 5e Module Review. The saving throw DC equals 8 + your proficiency bonus + your Strength modifier. This feat also assumes that you can make a bonus action attack with a second weapon, as per the rules of two-handed fighting, while for rogues who want to be sure of getting their Sneak Attack damage you might want to check out the Aim feature that came out in Unearthed Arcana a while back. I am newbie to DUNGEONS AND DRAGONS, And learning as many stuff i can learn about this sensation. Youre probably right about darts and slings and blow gun maybe relies more on a Poison Kit proficiency anyway. Feats. +1 Whip Master Feat (5e) Whip Master Once per turn, one of your attacks with a whip can deal an extra 1d4 damage to a target on a hit. When you attack with a dagger or shortsword, you gain the following benefits: *Plus Acrobatic Attack, Acrobatic Defense, Blinding Strike, Combination Attack, Defensive Feint, Disabling Strike and Preemptive Strike from these homebrew Battle Master maneuvers. Of course that raises the problem that a rogue can now do their sneak attack damage with a whip, which is a bit silly for me as a DM, Id probably offer half damage on sneak attack dice. I didn't think the specification was necessary. But I thought it would be easier to just give the option to use Acrobatics. Not sure the benefits of reach when you can just shoot it from even further away. Design Notes: When my PC fights with a scimitar or a rapier, I want to do three things parry, riposte and disarm! Check with your DM to see if what you find here is a good fit for your table if you are going to be using . "When you take the Attack action and attack with a light melee weapon that you're holding in one hand, you can use a bonus action to attack with a different light melee weapon that you're holding in the other hand. But people will defend these poorly designed spells to the hilt, simply because they ARE in the official rules. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform while wielding a bludgeoning weapon: Distracting Strike, Menacing Attack, Pushing Attack, Sweeping Attack (maul only), Trip Attack, Brace (UA)*. Please enable JavaScript to get the best experience from this site. It only takes a minute to sign up. Whips being practically useless in their current state! The whip wouldnt replace a dagger for rogues either. Barbarian 3 / Rogue X. Sentinel 5e Interactions The Sentinel feat adds a lot of complexity to battle, so there have been several strange interactions that come along with it, such as: If you happen to have a reach longer than 5ft (such as with a polearm type weapon), this will trigger when an enemy leaves that distance. Stacking hexblade (cha to damage), thirsty blade (+cha with your hex weapon), oathbreaker paladin's aura of hatred (+cha to weapon), and dueling fighting style (+2 to damage) can make any weapon pretty fierce. It's exceptionally strong on monks, but at the same time monk is an incredibly weak class already so it's balanced. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. Lance when mounted, one handed d8 weapon to taste when dueling single targets on foot, whip when looking for maximum stickiness. When you take the Attack action and attack with a whip, you can use a bonus action to try to shove a creature within your whip reach. I may combine this with Halfling Paladin riding a war dog (love the idea of a tiny dude on a dog with a lance). Oh, and the best part of the weapon is the fact that you can castDisintegrate. Champion isnt exactly the most popular Fighter archetype, but I think it would be great, both thematically and in rules synergy, for a Fighter with a few levels of Barbarian. With practice, I will dual wield whips (with Green flame blade) and dancing rapier. A place to discuss the latest version of Dungeons and Dragons, the fifth edition, known during the playtest as D&D Next. They can still be good for DEX Fighters, though, and you can use them with the Defensive Duelist feat, as well as Elven Accuracy. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Prerequisite: Weapon Focus (whip), base attack bonus +2.. Ultimate today Id make a new batch of homebrew to tackle one of the biggest problems in D&D 5e. If not stated then default will be damage. Trip Attack 3. Have you playtested it? With Valor or Sword Bard you can get an extra attack at 6th. So, now that you understand my thought process, I hope you enjoy these feats. As-is a whip is basically just a dagger that deals slashing damage and has a 10 ft. reach. Secondly, knocking a creature prone can be a risky maneuver since theyll gain some additional defenses against the attacks of your ranged party members. So with that in mind, I wanted to create a whip that could serve as a solid offensive weapon, but have the ability to charm creatures as well. Anyway, thanks for the opinion. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Resilient 5. Of course you dont get sneak attacks (unless you multiclass) but it provides some really great utility. . When you use a whip, its damage die changes from d4 to d6. Most of the entries in the NAME column of the output from lsof +D /tmp do not begin with /tmp. Let me know what you think of it if you end up using it though. Shadow Whip. Whip Mastery Prerequisite: proficiency with whips You have mastered the use of whips as deadly weapons through hours of practice. It's the only 1 handed reach weapon so it can be used with a shield, which others can't - useful for front line non-tank. Hi, I'm Duncan. If I were to give this feat a tiny lift, I would impose disadvantage on the saving throw against the effects of Menacing Attack made by a Morningstar Master. Pretty straight-forward. Flail Master hmmm, yes now Im tempted to make it once per Attack action too. Id be interested to know your feedback and anything youve done or tried related to weapons in 5th edition please pipe up in the comments section below! No, it was for Nicholas Cage. Mage Hand PHB: Take the Telekinetic feat instead. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Rogues and Monks both can use bows. This is a heavy chain sort of likeVampire Killer, but it has a bit more weight to it. Both of these effects will increase your damage by a little bit, and they both improve the bigger the weapon you're using. I want to create a fun choice for players, not make one weapon, and its corresponding feat, way more attractive than the others. Message PHB: Too situational. Design Notes: At first glance this might seem a little overpowered, but then if we consider that Polearm Master feat allows you to attack with 1d10 (main attack) + 1d4 (bonus attack), at 10 feet range, adding your Strength bonus to both, AND get opportunity attacks on those entering your reach, I think this feat falls just short of that. Swashbucklers, youre welcome! They can use this action to Dash, Attack (one weapon attack only), Hide, and Disengage. Hexadin should be fun, but a straight rogue would also be fun. In terms of balance, Ive tried pitching all of these as being better than a simple +1 to hit and attack, that an improved attribute would get you (otherwise what would be the point in taking the feat, when +2 Strength/Dex would get you that bonus, as well as one to your saving throws, and related skills etc.? Whips are really weak compared to other martial weapons and I'm trying to balance things out a bit using the ideas and mechanics behind of the "Revenant Blade" and the "Polearm Master" feats. Ive been thinking that since most combats only last a couple of rounds, and typically parties are able to rest between combats, that two superiority dice makes this feat a bit too strong, and compromises The Battle Master a bit too much. But certainly there are some good ideas in the mix, so go read. Unearthed Arcana + Homebrew), The Harder They Fall: Revising Falling Damage for 5e, Snap up this epic adventure on the DMs Guild. After that I am not sure. Feat: Dual Wielder And proceeding to wield the whip in one hand and in the other a dagger for throwing (I can draw + chuck + draw + chuck in one turn thanks to DW feat), offhand attacks in melee, and proccing spells like Hail of Thorns, Conjure Barrage, and Lightning Arrow. What can a lawyer do if the client wants him to be acquitted of everything despite serious evidence? If you have any balance suggestions please feel free to share them! Each feat offers a way to become better at something or to gain a whole new ability. I LOVE THIS ADVENTURE!. Many thanks to the Wuhan Food Market Sanitation & Standards Office for these fun, financially crippling times!). Its a pulp fantasy mini-setting and adventure in one, with gritty combats and great intrigue. Regarding the Defensive Duellist, the idea is that whichever you take first gives you the parry skill, and then whichever you take second enables the parry + riposte. A class without access to other reach weapons now has one that they can rely upon. I don't love the acrobatics check to shove or pull. Any thoughts on how I could optimize using a whip? as theres nothing in RAW to stop players taking two short rests in a row (no doubt this is what led to those weird healing rules, I dont like much!). So far my plan has been to start as a Fighter and take Duelist so I get +2 damage, and then try to maneuver so I can force opportunity attacks whenever possible. In general, this option is a perfect mix of the Bladesingers strengths (mobility, martial options, single target damage output, versatility of a wizard) while mitigating some of the downsides (survivability). As the players get embroiled in the librarys tangled web of politics and personal enmities, dark forces are at work trying to uncover Candlekeeps fabled Vault of Secrets. I had to go back to my days ofWorld of Warcraft when I played a Warlock duringThe Burning Crusade for this whip. While hiding behind a shield of course. Ok, yeah I think your version is pretty good and seems more realistic too. Youve Got to Roll With It was published in the national broadsheet, The Independent. Realistically one could argue that this is the reason why rogues miss out on whip proficiency. A plus 1 is very meh, but clearly a shield is still useful so a +2 is too strong. of movement while imposing therestrained condition on an enemy that they could still hit with a one-handed weapon. Or I could build in a limited Defensive Duelist-style parry add your proficiency bonus to your AC but only a number of times equal to your Dex modifier per rest.? War caster 5e feat in dnd prerequisite: The ability to cast at a Minimum of One spell. When you take the attack action using a flail, you may disregard a shields bonus to a creatures AC on one of your weapon attacks. When you attack with an axe, your critical range extends by 1 and you score a critical hit on a 19 or 20. POLEARM MASTER FEAT Note: Im a massive fan of the system, I just believe certain aspects ought to be revised a little). Coming soon, Ive got a HUGE post on Dragon Heist, half written, plus new posts on how to play both Indiana Jones and Gogo Yubari in 5th edition (with an awesome new Meteor Hammer Master feat inspired by everyones favourite school girl!). Honestly, I'd just say to make the extra d4 a standard whip feature, and make it 2d4+2 with the feat. Create an account to follow your favorite communities and start taking part in conversations. A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance. You gain one superiority dice to fuel your known maneuvers, which is a d6. Visit Stack Exchange Tour Start here for quick overview the site Help Center Detailed answers. But they're good for DEX Paladins since they're melee weapons (so you can still smite with them, without being right next to someone), or for Rangers for stacking Hunter's Mark and subclass damage dice (maybe with the Dual Wielder feat). Want a Rogue with a pirate theme that has a bird on the shoulder? Whip Trick Master (5e Feat) Whip Trick Master Prerequisites: Proficiency with whips You have explored and practiced the many possibilities of the versatile whip. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a flail: Disarming Attack, Distracting Strike, Lunging Attack, Menacing Attack, Trip Attack, Brace (UA)*. When the Keeper of Tomes is murdered, and his body mutilated, on Deadwinters Eve, all of the Great Readers become suspects in this heinous crime. The text of the feat would read as follows: Whip Master You have trained extensively with the whip, allowing you to use it both within and outside of combat. Design Notes: When I think of axes I think of brutal, top heavy weapons with a lot of hitting power, and probably your go-to weapon if you want to hack off a limb. This feat seems to be generally on par with one of the other big melee, crowd control feats: Sentinel. This limits them as an off-hand weapon choice whereas daggers would still be of use there. This way youre not choosing between flavor and damage, youre choosing between damage and crowd control. The best answers are voted up and rise to the top, Not the answer you're looking for? Is it Unearthed Arcana or in a book? In the Castlevania series,Vampire Killer, is an artifact of the Belmont Clan and has been passed down many generations to slay Dracula wherever and whenever he pops up. A list of the finesse weapons in 5e: Dagger; Dart; Rapier; Scimitar; Shortsword; Whip; For characters with martial weapon proficiencies, here's some weapon choice tips to . You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a rapier or scimitar: Disarming Attack, Distracting Strike, Feinting Attack, Lunging Attack, Parry, Precision Attack, Pushing Attack, Riposte, Sweeping Attack, Tripping Attack, Brace (UA)*. Id additionally rule that the spear is a reach weapon. Because it's a weapon-specific feat, comparing it to the "Revenant Blade" feat is more appropriate. It's completely fine and opens up a nich. Youve got Indiana Jones, Catwoman, and most importantly, Nicholas Cage as Ghost Rider. The result is, I think, a really cool feat (you can find it below), that offers plenty of flexibility in combat situations, which still falls within the power balance of a 5e feat. Powered by WordPress & Theme by Anders Norn. Wizards can also caste Haste on their teammates. It made me think of important details. Why is this the case? I think Id edit Polearm Master so that (at least) the extra attack requires wielding the weapon two-handed, and have Spear Master require wielding handed. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a dagger or shortsword: Disarming Attack, Distracting Strike, Evasive Footwork, Feinting Attack, Precision Attack and Riposte*. When you take the Attack action and attack with a whip, you can use a bonus action to try to shove a creature within your whip reach. When you score a critical hit with a weapon that deals bludgeoning damage, if the target is a Large-sized creature or smaller, it must succeed on a Constitution saving throw or be knocked prone. But overall if you give the Dex based fighter longswords and greatswords to play with, then arent you waving goodbye to the Strength based fighter? But I believe there is more to gain. Whip Master, Variant (5e Feat) Whip Master, Variant The whip is an unconventional weapon, but you have learned to utilize it's unique properties to great advantage. Press J to jump to the feed. Buy this 5e adventure with an old school flavour for $5.95 on the DMs Guild. The saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Dec 12, 2018 - Whips in D&D 5e are pretty abysmal. Follow Up: struct sockaddr storage initialization by network format-string, Theoretically Correct vs Practical Notation. Take a look. Thats why I think theres room for this feat, focusing on a one-handed spear wielder. Comment* Note that spells with range of Self and Touch are unaffected by the feat. This opens up the possibility of a Dexterity-based grappler. If a law is new but its interpretation is vague, can the courts directly ask the drafters the intent and official interpretation of their law? ), without ever outperforming the Polearm Master feat, which is probably the most powerful combat feat out there and the top level of what a feat should do. Going to be joining a game in a couple of days and liked the idea of playing a Halfling that uses a whip. When you make an attack roll with a weapon that deals bludgeoning damage and you miss by 1, you hit instead, dealing half your usual damage. Feats should be more generic than having so many options, although it isnt bad of course. You can use a bonus action to enter a defensive stance until the start of your next turn. Design Notes: Critics will say the miss by 1 is fiddly, but when youre that close to hitting you always do the maths, so you know. Learn more about the Wizard of Combat GMing course and my D&D 5e Combat course here! It gives them a reliable way to get a reaction attack which they can do sneak attack damage with. Most finesse weapons also lack the properties that some of the more powerful 5e weapons have, such as Reach and Heavy (which meshes well with the Great Weapon Master feat). If theres no benefit from combining them players will be resentful. Maybe I'm missing something, but it felt redundant. Divine Strike using a whip would be fun. This allows closing and lateral movement and imparts no other restrictions on the creature's actions. Let's stay in touch! I think it depends whether "optimizing a whip" means taking the whip as a given and trying to build the most effective character within that set of constraints, or whether it means "finding a niche where using a whip is better than other available weapon choices". FrogReaver As long as i get to be the frog Jul 21, 2019 #5 Blue said: If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice). Prerequisite: 5th level As a bonus action, you can surround yourself with a magical aura that looks like buzzing flies. Rogues are not proficient with whips and would still have to choose to take this talent. And I think I came back with something better. Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Click to share on WhatsApp (Opens in new window), Click to share on Reddit (Opens in new window), Click to share on LinkedIn (Opens in new window), the Aim feature that came out in Unearthed Arcana, an Errata update of the Players Handbook, the arguably overpowered Great Weapon Master feat, The Best Battle Master Maneuvers (incl. More than just a combat-focused adventure, Dragonbowl is a Bacchanalian-style festival with its own economy and ecology.. Dont miss the latest epic adventure by Hipsters & Dragons! *Plus Blinding Strike and Disabling Strike from this list. Find out more on the DMs Guild. While in that stance you have advantage on an attack roll with an opportunity attack you make during that turn. is it that they simply can't move further away? Roll vs AC (No Modifiers in off hand Dex Mod in strong hand), Roll of 1: Critical fail -Whip hits player for critical damage and is restrained (Dex Save to break) Along with a mental stat boost, this feat grants a character telepathy with any visible creature within 60ft. You gain a +1 bonus to attack rolls made with whips. Grapple 2. JavaScript is disabled. You also dont have disadvantage on attack rolls in close quarters and passageways that are at least 5 feet on every side. If the saving throw fails by 5 or more, the target is also stunned until the end of your next turn. Sentinel Conclusions Top 10 Fighter Feats for 5E Before you start collecting feats, a Fighter should get to 20 Strength or Dexterity. Naturally speaking, it must be a powerful item hence the +2 bonus to attack and damage. Maybe you could choose 2 of the three: 1. Just for fun in game, Adventure Game Industry Market Research Summary (RPGs) V1.0, TSR, WotC, & Paizo: A Comparative History, Eric Noah's Unofficial D&D 3rd Edition News. The failure of my new weapon properties to excite the D&D masses left with me a problem, as I still want my weapon choice to mean something it drives me a little crazy that wielding a mace in Dungeons & Dragons is almost identical to wielding a quarterstaff, shortsword, scimitar or spear. -Push/Pull/Bind: Succeeds, target must Dex Save or is moved 5/bound until player releases or Dex Vs Dex contest succeeds Lucky 4. This feats main problem is its busted on a rogue. You are using an out of date browser. dndbeyond.com forum tags It's the only 1 handed reach weapon so it can be used with a shield, which others can't - useful for front line non-tank. But with that being said, the same classes withextra attack that would benefit from using the whip over throwing daggers also have access to way better weapons. Therefore Ive made it that while a Sword Master starts with two superiority dice, they can only recover 1 per short rest. Using these links and purchasing something through them gives Dungeon Solvers a small kickback which is used to reinvest in the site and its content. When you have advantage on an attack roll, or you move at least 20 feet in a straight line before making your attack, and you hit, then you roll an additional die, equal to the weapons usual damage die, when determining the attacks damage. Vampire Killer is unique in that its a whip but has the head of a flail or mace attached to its end. Its also a holy weapon made specifically to, you guessed it, kill vampires. Hmm I think it is okay. It's a class that can be a damage-dealing powerhouse up close, but operates just as well at a distance, either as . Learn more about Stack Overflow the company, and our products. All bullets stacks. This wiki hosts DND 5e content that is setting-specific, play-test content, or unofficial 'homebrew' content. Is this homebrew "Acrobatic Grappler" feat balanced? Roll of 2: Fail -Whip hits random creature within 10, Roll over Target AC Check (Only apply damage if Damage was intended): You gain one superiority dice, which is a d6. Rogues. . Want a Sorcerer with a pet weasel? d4 with Piercer adds 0.5 damage, d6 adds 0.75 damage, d12 adds 1.5 damage, etc). Tags: Damage Control Combat Basic Rules When wielding a whip, you may use its reach instead of your own on ability checks to grab or catch objects. Since theres no way Id allow a bonus action attack with the spear butt when its wielded one handed, and wielded two handed youd rather choose a weapon that does a d10 to go with your Polearm Master feat. Sure its a one-handed reach weapon, but quite frankly the benefits of the whip dont outweigh the benefits of most of the other weapons you could pick from as a martial front-line character. Illusion cantrip. The whip extends your OA range which makes you a better defender. When I came upon the solution I knew it was right (It was originally once per round, but after a suggestion in the comments section I amended to once per attack action, to fit in with action surge). im actually playing a dullahan arcane trickster rouge in a game and harassing the battle field with a whip and spells is a pretty big theme of their kit so our next lv up im definitionally gonna toss this at our dm. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Are there other ways I could really bring this character idea to life? How would you do it? Because specific races and feats grant you proficiency with martial weapons, . So, the crowd control portion of Whip Master is inferior to the crowd control portion of Sentinel. Then reduce the number of maneuver to dice to 1. Bored of daggers of venom, flame tongues and vicious blades? When a creature hits you with a melee attack which you can see, you can use your reaction to add your proficiency bonus to your AC for that attack, potentially parrying the blow. You regain one expended superiority dice when you finish a short rest, and two expended superiority dice when you finish a long rest. If theyre willing to use a whip instead of any of the other great one-handed weapons theyre not heavily invested in dealing a lot of damage. Which should be the dominant model here. Allegedly there is no measurement of its maximum length, but I figured a 30 ft. range was more than fair for D&D 5e, mechanically speaking. When using a whip you can make it crack at will. Hi guys, Ive recently crafted 9 new weapon feats for 5e D&D, to fill in the gaps left by Crossbow Expert, Defensive Duellist, Great Weapon Master, Polearm Master and Sharp Shooter. Actually its one of my favourites, as it offers situational damage boosts which are at least partly under the players control (ie. Snap up this epic adventure on the DMs Guild for just $10. I couldnt recommend this guide enough.. I decided to give it a +1 to hit aid in its accuracy and 1d4+1 additional slashing damage. But while Martial Adept would give me some of the capabilities Im looking for, it doesnt for example cover swinging from trees and chandeliers (important oversight if you want to play Indiana Jones). Originally it was left out of the Polearm Master feat, and then it was included by virtue of an Errata update of the Players Handbook However there should clearly be the stipulation that the spear needs to be wielded two-handed in order to benefit from the bonus action attack of the feat unless were to imagine that spear wielders in D&D now twirl their weapons like theyre in a marching band. Perhaps a Nat 1 would make you hit yourself (think the first time Indiana Jones used the Whip).

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