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There was slight extra yellowing at the bottom of the screen but nothing extreme. It was free from alternation between deeper purple and a very strong pink hue that youd see on VA and moreover VA models. The Lagom text appeared a blended grey throughout, with a slight red hue to the striping of the text. Depending on angle, the glow may take on a subtle cool-silver appearance or slightly warm green hue. Screen surface imparts a bit of graininess to lighter content All tests were carried out at 120 candela to . Still, it's very much capable of handling all the games I want on high settings. Dieser Artikel enthlt Informationen zum Troubleshooting und zur Behebung hufiger Anzeige- oder Videoprobleme auf einem Dell Monitor. The base takes up a lot of space, but it provides superb flexibility to the monitor. Most pixel transitions were performed fast enough for a solid 240Hz experience, with either no additional trailing or just a little light powdery trailing in places. For the lowest levels of perceived blur its also important that the monitor performs its pixel responses rapidly. The table below shows these values as well as the percentage deviation between each quadrant and the brightest point measured. If youre intending to use the monitor at 120Hz with the PS5 or Xbox Series X/S, be aware that a small settings tweak may be required to ensure 120Hz is selectable. This title offered suitable graphics options to test the full gamut of refresh rates supported by the monitor. Sensitivity to such things varies, however. The following observations were made from a normal viewing position, eyes ~70cm from the screen. And the lack of tearing and stuttering was very nice indeed, if youre sensitive to such things. But they were still closer to the vibrant vs. washed out end of the spectrum in our view. How we display prices and shops. Aside from for our Test Settings, where various adjustments were made, assume factory defaults were used. We refer to these as interlace pattern artifacts but some users refer to them as inversion artifacts and others as scan lines. The screen surface imparted a bit of graininess to lighter content, so it wasnt as smooth as it couldve been. It cant compensate for other interruptions to smooth game play, for example network latency or insufficient system memory. The connected feel and perceived blur took a real hit here, but the technology did its thing to get rid of tearing and stuttering all the same. To maximise colour accuracy within the sRGB colour space, for colour-managed workflows, full calibration and profiling with a colorimeter or similar device is recommended. Candy apple red appeared with a bit of an orange-red tone due to extension in the red to green edge of the gamut. The numbered Game presets could also be used as a base as they offer the same flexibility. Youll also notice G-SYNC Compatible listed under Monitor Technology in this section, as shown below. The Extreme setting increases the overshoot so its more noticeable, particularly for the medium background (middle row). window.__mirage2 = {petok:"zg2cYY5zq25POHOP6IsDfN8FBZJHLm773fg_fBtMlJU-1800-0"}; The full capabilities of the monitor including 1920 x 1080 @240Hz and Adaptive-Sync for AMD FreeSync can be leveraged via DP 1.2 or HDMI 2.0. Somewhat yellow compared to on models with a much more generous colour gamut, but less so than models that very strictly follow the sRGB gamut. Find many great new & used options and get the best deals for Alienware 24.5" Gaming Monitor (244Hz Full HD) Dark Side of the Moon (AW2521HF) at the best online prices at eBay! However; that also comes with a bit of overshoot, whereas the AW2521HF is entirely free from any noticeable overshoot at 240Hz and very high refresh rates. More pronounced at the left side due to the glow taking on a cool tint rather than the subtler warmer tint towards the right side. Look around for more while you're here. The contrast performance was much as we were expecting. As usual, pay little attention to this figure as its highly misleading. Performance on the black level test was good overall. The numbered Game presets gave a significantly higher white point and somewhat stronger green channel with everything set to 100% than under Custom Color. Finally, note again that you can go to Game Enhance Mode in the Game section of the OSD to activate the Frame Rate feature. The green block appeared a consistent saturated chartreuse shade throughout. Some game engines will also show stuttering (or hitching) for various other reasons which wont be eliminated by the technology. But less of this behind the UFO cockpit for the medium background. The perceived blur was therefore dominated by eye movement and the monitor put its 240Hz refresh rate to good use. Styling is minimalist but distinctly Alienware. And more of a futuristic prop from a sci-fi movie kind of way. This model uses a regular (medium) matte anti-glare surface. The setting is listed as Wait for Vertical Refresh. The 240Hz Alienware 25 is a reasonably priced 25-inch 1080p gaming monitor with a fairly bright picture and extremely low input lag. Subpixel layout and screen surface The refresh rate was put to very good use overall; fairly strong pixel responsiveness, low input lag and no noticeable overshoot. Without FreeSync active and VSync disabled, youd get obvious tearing from the lack of synchronisation between frame and refresh rate. The stronger overdrive settings are certainly worth exploring if you can consistently maintain a very high frame rate but still use Adaptive-Sync. Build quality for the Alienware AW2521HF is, as expected from the brand, spectacular and pristine. As shown in the image above, the monitor uses the usual RGB (Red, Green and Blue) stripe subpixel layout. On TN models you have things looking far too masked higher up the screen due to high perceived gamma. FreeSync the experience //]]> The IPS-type panel of the Dell Alienware certainly provided a key contrast advantage over VA and TN models, though. The responsiveness of the monitor was also quite impressive which is a good thing given that its a key focus of 240Hz models like this. The OSD controls are located towards the bottom left. Sensitivity to such things varies, however. Quickly we noticed how smooth any kind of motion looked. This gave an unbalanced image with clear green tint, without achieving its key goal. Article type: Solution. Click Settings (cog icon towards top right) and click Graphics. A DeltaE >3 represents significant deviation that most users could readily notice by eye. This indicates a low viewing angle dependency to the gamma curve of the monitor, typical for an IPS-type panel. Shop the Dell Alienware m17 Gaming Laptop featuring Ryzen 6000 series processors, . and how to change the display settings. As usual we tested a broad range of game titles using FreeSync and found the experience similar across the board. Bracketed numbers in our analysis refer to shades on the printed sheet or right side of the screen if theyre ordered consecutively from top left to bottom right. We wish the brand included an upgraded pair for the price which is quite steep, but built-ins are rarely missed since the intended audience will most likely have gaming headsets or speakers. The slight caveat to LFC is that theres a very brief stutter when it activates or deactivates. Outside of the concealed port area, further down and in the centre, there are 2 further USB 3.0 ports and a 3.5mm headphone jack. This was only observed during this test and is something weve seen on various monitors before. But this is due more to uniformity on our sample than viewing angle behaviour. . The video below shows the Lagom text test, a mixed desktop background, game scene and dark desktop background from a variety of viewing angles. The Dell Alienware supports a variable refresh rate range of 48 240Hz. On Battlefield V the monitor provided a very fluid experience, where the frame rate kept pace with the 240Hz refresh rate. White levels were on point, meaning highlight detail will appear as intended. $900 is pretty pricey for a 1080p display, but 360Hz is still the absolute fastest refresh rate you can buy, so you'll have to pay a premium if you're serious about competitive gaming. FreeSync also boasts reduced latency compared to running with VSync enabled, in the variable frame rate environment in which it operates. Any issues identified with FreeSync that were isolated to a specific title would indicate an issue with the game or GPU driver rather than the monitor as well. There are two ways to calibrate the AW2521H. The contrast gradients were displayed well, with distinct brightness steps in most cases. In it's out-of-the-box Standard mode, the AW2521H hit an average deltaE of 0.61 that's phenomenal, considering anything less than 1 is indistinguishable to the eye. Warmer than factory defaults, but far from Warm on our unit with a high colour temperature and cool tint to the image. Most pixel transitions were performed fast enough for a solid 240Hz experience, with either no additional trailing or just a little light powdery trailing in places. The total depth of the monitor including stand is ~252mm (9.92 inches) with the screen sitting just under an inch from the front edge of the stand. When a monitor is used in this way, it is something which Nvidia refers to as G-SYNC Compatible. Unless youre frequently passing this boundary its not something youre likely to notice or care about, though. Details can be found in this article. We wont be going into this in detail as its a GPU feature rather than a monitor feature. All but the final pattern was distinct from the background, with the final pattern faintly visible although a bit fainter than it could be. Some users prefer to leave VSync enabled but use a frame rate limiter set a few frames below the maximum supported (e.g. The monitor has distinctive Alienware styling. Some isolated weaknesses such as bright markers or strongly illuminated objects against some shaded backgrounds leaving a powdery trail but as with our observations in BFV this wasnt really a major weakness. Above this dropdown list theres a toggle for Radeon Enhanced Sync. Medium chocolate brown (24) is also good for highlighting colour consistency, which like Aquamarine is positioned at the extremities of the screen. This gives the monitor the potential to output most shades within the sRGB colour space, with just a touch of extra vibrancy. Even on this title where there are lots of high contrast transitions, with bright objects against much darker backgrounds, there was nothing that really caught the eye as a clear weakness. The refresh rate was set to 240Hz in Windows, although this didnt significantly affect the values or observations on this table. This isnt a strong stuttering and isnt something youll generally notice or find bothersome unless youre frequently passing the boundary. IPS glow also featured, but appropriate room lighting took the edge off this. Assume that any setting not mentioned was left at default, with the exceptions already noted in the calibration section. They also come surprisingly close to the reference screen, with just a hint of powdery trailing for the dark background (top row) that isnt there on the reference. We enjoyed the same experience in Call of Duty WWII, which definitely looked better with HDR engaged. This model uses a regular (medium) matte anti-glare surface. Responsiveness in games and movies The article also covers a technique called pursuit photography, using a moving rather than stationary camera to capture motion in a way that reflects both elements of perceived blur. This could be reduced by turning up the Response Time setting, but as explored earlier with Test UFO youd need Adaptive-Sync enabled and suitably high frame rates to avoid strong overshoot if doing that. //]]> It still helps demonstrate some of the relative differences between the original intended sRGB shade and what the monitor outputs, however. Ill try these settings, and right after gonna ask for the refund and return the product. The numbered Game presets can have unique Brightness and Contrast levels assigned to them as well, whereas this is set universally for the remaining presets. This reflects a moderate amount of perceived blur due to eye movement and is something shared with the reference screen. It doesnt show strong graininess or a heavily smeared appearance, however. Contrast It was free an obvious pink hue or saturation shifts that youd observe on models with weaker colour consistency. Although this wont correct uniformity issues, profiling the monitor with your own colorimeter or spectrophotometer is always advised for best results if the strongest colour accuracy is desired. Or obvious flashes of pink that shift along with slight head movement. Relaxing evening viewing (see below) 2.1 4314K We created out own LBL setting as described below. The consistency is also very good in most cases, superior to VA models and far superior to TN models (references here). On models with a significantly wider gamut, this shade and candy apple red (14), to name but a few, tend to look significantly more neon than they appear here. If you're serious about esports, a 360Hz monitor may be worth the sacrifices to you, though I'd argue the Asus PG259QN is a better value than the Alienware, despite the Alienware's more attractive design, slightly better port selection, and built-in Reflex Analyzer. The remaining blocks were displayed appropriately with good steps up in brightness. This is a good practical speed to take such photographs at, highlighting both elements of perceived blur nicely. Some users prefer to leave VSync enabled but use a frame rate limiter set a few frames below the maximum supported (e.g. Colour reproduction It requires huge visual sacrifices and very specific content to be shown on the screen. The optimal setting here depends on your own preferences in this respect. This contrasted starkly with competing TN models that would show an obvious gradient of saturation vertically and VA models which show shifts from centre to bottom and sides. Laras skin also appeared much as it should, without the overly tanned appearance that a wider gamut would provide. It must be remembered that uniformity varies between individual units and you can also expect variation beyond the points measured. This gives an excellent connected feel, which describes the precision and fluidity felt when interacting with your character and the game world. Re: Best settings for AW2521HF. The RGB is coordinated once you make a USB connection and is controllable in the OSD and by the Alienware Command Center app using AlienFX. Buy from Amazon The colour gamut provided just a bit of extension beyond sRGB, injecting some extra vibrancy without the strong saturation of a much more generous colour gamut. But not the strong saturation levels youd see from models with more generous gamuts. Features and Specifications. Where possible, the monitor dynamically adjusts its refresh rate so that it matches the frame rate being outputted by the GPU. Above this dropdown list theres a toggle for Radeon Enhanced Sync. Weitere Informationen zur Compliance, Videos fr Ihr Produkt sind in diesem Abschnitt enthalten.Videotutorials anzeigen. With all that in mind, the default Standard mode is probably the best to stick with, unless you want to futz with the Custom mode to get everything just right. In this case, overshoot (inverse ghosting) including some colourful bright halo trailing due to aggressive pixel overdrive. In the example of white text against a shaded backdrop, this only occurred at certain grey levels for the background, so not all dark shades would trigger it. Its something that will be more pronounced if youre sitting closer to the screen, are using a high brightness setting or have strong backlight bleed or clouding which can bring it out more noticeably. Wed describe the image as rich and natural, with a richness maintained throughout the screen thanks to the strong colour-consistency. The improvement in connected feel and reduction in perceived blur was still noticeable to us and would be to sensitive users going up from 144Hz to 240Hz. Any issues identified with FreeSync that were isolated to a specific title would indicate an issue with the game or GPU driver rather than the monitor as well. 1080p at 24.5 inches is on the small and low-res side, but again, the monitor is designed for competitive esports gaming, where you want to be able to see the entire screen without darting your eyes around. The display is bezel-free on three sides, but you will still see thin panel borders when the display is in use. Most users will probably wish to enable VSync when using FreeSync to ensure that they dont get any tearing. Colour reproduction Screen Size: 25 inches. Brightness 200cd/m 2 - 56. There is a list of GPUs which support the technology here, with the expectation that future AMD GPUs will support the feature too. Preset Mode Gamma (central average) White point (kelvins) Notes Standard (Factory Defaults) 2.1 7948K An obvious cool (blue) almost icy-looking tint due to very high colour temperature. This resulted in a more noticeable powdery trailing with a greater effect on perceived blur. A futuristic sci-fi prop look which some will find quite endearing. The UFOs move across the screen from left to right at a frame rate matching the refresh rate of the display. Make sure this is selected (it should be if youve set everything up correctly in Set up G-SYNC). This could be reduced by turning up the Response Time setting, but as explored earlier with Test UFO youd need Adaptive-Sync enabled and suitably high frame rates to avoid strong overshoot if doing that. A very slight shadowy trail behind the UFO, but overall rather similar to the Fast setting in appearance. Note that there is always some disparity between how emissive objects (monitor) and non-emissive objects (printed sheet) appear. This ate away at detail and lightened dark shades up in this region, but wasnt extreme. As frame rate dropped further, well below 200fps, the connected feel and perceived blur was noticeably impacted. A gamery but in our view tasteful aesthetic, good ergonomics, competitive pricing and a relatively easy to drive resolution Plus a bit of overextension, in the green to red region. Theres a customisable power indicator LED towards the bottom right, part of the AlienFX RGB lighting system. Brightness 80cd/m 2 - 10. This is an alternative to VSync which allows the frame rate to rise above the refresh rate (no VSync latency penalty) whilst potentially keeping the experience free from tearing or juddering. The monitor was tested at 60Hz (directly below), 144Hz and 240Hz using all available Response Time settings; Fast, Super Fast and Extreme. A very slight shadowy trail behind the UFO, but overall rather similar to the Fast setting in appearance. //

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